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TAY Run Club SHOP ORDERS AND RECEIPTS WEEK 3 (since restock)

Illustration for article titled TAY Run Club SHOP ORDERS AND RECEIPTS WEEK 3 (since restock)

NEW INVENTORY WAS UNLOCKED AT 1000 GOLD AND THE STORE WAS RESTOCKED!

STORE WILL BE UPDATED AT 2000 GOLD. CURRENT SHOP GOLD 1945

Lazy Bums:

Stormborn

I_Kluge

Aikage

  • Nerf Now (60 Gold) RNG 1, 2, 3, 4. If 1. Healer gets 15 points that day. If 2. Warrior crits (1.5x damage that day). If 3. All mage damage done that day is spell damage (calculate base damage normally). If 4. Give yourself 3 points for that day. All of these are assuming that a run is already in place for that day. Ex. If you roll 1 and the healer has not logged points that day, you get nothing.
  • Empty Jug (70 gold) - 25% chance to gain 10 extra gold on every day you log points
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Walfisch

  • Cherry Bomb (1 time use) 15 gold - Add 3 Physical Damage to any 1 attack (may be purchased by non attacking classes and added to warrior or mage) Cannot be used on a 0 or empty space
  • Molotov (1 time use) 20 gold Add 3 Physical damage to any 1 attack and 1 Physicalburn damage to each subsequent attack
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Team 2:

RerTV

  • Scroll of Lesser Bash 3 pack (40 gold) Gain a 25% chance to Stun an enemy. Stunned enemies do no damage this turn.
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LadyEcho

AlmightyDuke

  • Chrome Chorus (50 gold) If a character dies while Chrome Chorus is active, all players get 10 health and the dead character is brought back to life with half health. I live, I die, I live again! Witness!
  • The ol’ Razzle Dazzle! 5 points (35 gold) - Pull out the the stops, and dazzle the creature with your magic tricks; Creature has a 50% chance to not attack that dayIs this your... CARD?! *Thanks to Kluge for this one*
  • Large Potion (1 time use) 15 gold - Give your healer 14 points on any day - can be added to any run Do not heal yourself, healer must do all healing
  • Small Potion (1 time use) 5 gold - Give your healer 4 points on any day - can be added to any run Do not heal yourself, healer must do all healing. (x2)
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TimeHacker

  • Defibrillator (10 gold) 1 time use: Bring a character back from the dead with full health. “You for real? You gonna stay down with a little scratch like that? Get up!”
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SupremeBearSpawnKnights:

SupremeEvan

BarkSpawn

  • R.O.T.O.R (4 focus) 50 Gold - Your killer robot deals 6 physical damage to you and 16physical damage to the monster. Were we playing God, breathing life into our artificial Adam? Or have we lost sight of paradise?
  • Eye of Newt (1 time use) 15 gold - Add 1 Spell Damage to any 1 attack (may be purchased by non attacking classes and added to warrior or mage) Cannot be used on a 0 or empty space
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StygianKnight

NoviBear

  • Alchemy (75 gold) (: For each leftover point of healing give your team 3 gold. Put this bonus gold next to your current gold - when the monster is defeated, add the bonus gold to your current gold. Turning water into wine was but a parlor trick compared to what Mephestis could accomplish with a little human vitality.
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Army of Two

DeadEcho

  • Rock (25 gold) - has a 50% chance to deal 1 damage each day an attack is made. That’s it? No, I mean, it’s fine. I was just expecting something...different I guess.
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Quiddity

Unimplied

  • Ginsu Knife 3 points (25 gold) Gives 1 character a 50% chance to land a critical strike. Critical strikes do 1.5x damage. (ex. 10 damage becomes 15) It slices, it dices, it makes julienne fries! Will not break! It broke...
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Datacide

  • “The Bruises Mean She Wants To Be Your Friend!” (100 gold) 50% chance to crit (1.5x) the healing done to mage each day. “What, are you expecting a thanks or something?”
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Lone Travelers Party

RavenWest

  • Burlap Sack (10 Gold) - Does nothing, but at least you’re not so cold. Sometimes the best defense is a good offense. Failing that, at least you’ll look ridiculous.
  • Defibrillator (10 gold) 1 time use: Bring a character back from the dead with full health. “You for real? You gonna stay down with a little scratch like that? Get up!”
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MorningMartinis

  • Broken Broomstick (100 gold) - Magic Missile does 100% Physical Damage I think I hit the healer too hard maybe.
  • HP+ (Permanent) 50 gold - Raise your total HP by 10

Kidechka

  • Cinderfella 4 points (75 gold) If an ally is wearing armor, light it on fire. This deals 10 spell damage to the monster and 3 physical burn damage each day to the armor wearer unless they remove the armor forever. The mage’s only regret as she watched the healer writhe in pain, was that she hadn’t though of it.
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JPSR388

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