Illustration for article titled TAY Run Club SHOP PURCHASES WEEK 1

TAY Run Club Week One Shop Purchases:

Team 1:

AlmightyDuke: Unstoppable Force 5 points (25 gold) Grants one hero Spell Damage for one day. If used on a mage, this ignores Magic Missile (the full damage for the day goes through as spell damage). Don’t you know who I am? I’m the juggernaut!

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Contest Winner: Small Potion (1 time use) 5 gold - Give your healer 4 points on any day - can be added to any run Do not heal yourself, healer must do all healing.

RerTV:

  • 1 Unreliable Magical Rake 15 Gold Has a 20% chance to change your physical damage to Spell Damage AUCTION WINNER!
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Team 2:

Barkspawn:

  • Fireball (mage)25 gold - Add 1 spell damage to your first attack, then 1 pure damage burn to each subsequent. Ow ow ow! A spark! Get it get it!
  • Molotov (general)Molotov (1 time use) 20 gold Add 3 initial damage to any 1 attack and 1 burn damage to each subsequent attack
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Novibear:

  • Large Potion Large Potion (1 time use) 15 gold - Give your healer 14 points on any day - can be added to any run Do not heal yourself, healer must do all healing
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Team 3:

DeadEcho:

  • Scroll of Ferocity (10 gold): Add +2 to your attack

Datacide:

  • WON ONE SMALL POTION FOR 2 GOLD IN CONTEST! Small Potion (1 time use) 5 gold - Give your healer 4 points on any day - can be added to any run Do not heal yourself, healer must do all healing.
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Team 4:

Walfisch:

  • Heavy Burden (25 gold) (2 point learning cost) The healer can sacrifice up to 5 points of health. Add to your run for that day two times the value of the sacrificed health. The healer cannot heal himself for the next two days. (ie. If used on Sunday, Tuesday would be the first day the healer could heal himself) During this recuperation phase, no spell may be used except normal healing. It hurt, but Walfisch knew it was the right thing to do

  • Godspell (25 gold) (2 point learning cost) One hero is healed the same amount on the next consecutive day as they were for the current day. Day by Day....
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Stormborn:

  • Scroll of Altruism (20 gold) Take damage from one teammate and apply it to yourself. To do this apply the monsters attack value into the healing section next to the blocked teammate. Apply a “negative” monster attack value into the healing section next to your name.
  • Large Potion (1 time use) 15 gold - Give your healer 14 points on any day - can be added to any run Do not heal yourself, healer must do all healing
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I Kluge:

  • HP+ (general)HP+ (Permanent) 50 gold - Raise your total HP by 10
  • HP+ (general)HP+ (Permanent) 50 gold - Raise your total HP by 10

Aikage:

  • Bard - Hymn of the Cheater (50 gold) If Hymn of Plenty is sung four days at least, your team gains 20% extra gold. This gold is applied to the base amount of gold won. Who needs the glory when you’ve got the gold?
  • Cherry bomb: (1 time use) 10 gold - Add 3 to any 1 attack (may be purchased by non attacking classes and added to warrior or mage) Cannot be used on a 0 or empty space
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Team 5:

Kidechka:

  • Ginsu Knife 3 points (25 gold) Gives 1 character a 50% chance to land a critical strike. Critical strikes do 1.5x damage. (ex. 10 damage becomes 15) It slices, it dices, it makes julienne fries! Will not break! It broke...
  • Cherry bomb: (1 time use) 10 gold - Add 3 to any 1 attack (may be purchased by non attacking classes and added to warrior or mage) Cannot be used on a 0 or empty space
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RavenWest:

  • Scroll of Altruism 3Pack (50 gold) Take damage from one teammate and apply it to yourself. To do this apply the monsters attack value into the healing section next to the blocked teammate. Apply a “negative” monster attack value into the healing section next to your name.
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MorningMartinis:

  • Shadow (2 focus) 25 gold - Cast a shadow for 3 days, this shadow deals 2 spell damage on any day you attack during those three days. Please note, not the hedgehog.
  • Large Potion (1 time use) 15 gold - Give your healer 14 points on any day - can be added to any run Do not heal yourself, healer must do all healing
  • Sharknado (3 focus) 50 gold - Summon a tornado full of sharks. For every point over the focus cost, deal 2 times that amount in spell damage. 1 day use. Sort of like jaws, only with more tornado.
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TOTAL SHOP GOLD WEEK 1 = 540

Inventory unlocked at 500 gold! Next shipment at 1000 gold.

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